public class Vital : ModifiedStat {
	private int _curValue;
	
	public Vital() {
		_curValue = 0;
		ExpToLevel = 50;
		LevelModifier = 1.1f;
	}
	
	public int CurValue {
		get{
			if(_curValue > AdjustedBaseValue){
				_curValue = AdjustedBaseValue;
			}
			
			return _curValue;
			
		}
		set{ _curValue = value; }
	}
	
}


public enum VitalName {
	Health,
	Energy,
	Mana
}